
All of our games with ratings have been T-rated by the ESRB and include the occasional swear word and references to violence, sex, alcohol, and drugs (usually in text and not depicted visually, with some exceptions detailed below). I’d like to take this opportunity to admit that, although we think our games can successfully be used as educational experiences for children, we are not children ourselves and do not design games for children.
MAKING COUNTERS IN INFINIFACTORY LICENSE

The commercial versions of our games are regularly discounted on Steam and other digital distribution platforms and provide better experiences for individual users on their own computers than the institutional versions of our games. If you think that your school should be included despite being private and/or for-profit, email me and tell me why.

However, if you email us with the information listed above we can put together a quote that includes an educational discount (usually 25% - 75% off depending on the number of licenses).

There are no demos for our games, so your options for evaluation are to either buy a game on Steam and play it on your own computer, or to apply for a license guessing which games would be most appropriate and learn them afterward.
MAKING COUNTERS IN INFINIFACTORY HOW TO
This isn’t to say you need to have beaten the games (most of our players don’t), but you should at least understand how to play them yourself before introducing them to students. Free things are understandably compelling in the underfunded world of education however, in this case we want to be sure you understand that these games are probably not the kind of thing you can sit a student in front of without some amount of introduction and scaffolding from a real human being. Chances are if you’re an educator who has found this page, it’s because someone said there were free games here. After one or two cycles though if you need to delay your input by more than that, it may make more sense to use a blocker-controlled clock that activates on a signal, and sends an output any number of cycles later, then waits for the next input to restart the clock.All Zachtronics games are free for public schools and school-like non-profit organizations.īefore we get to the specifics, one important note. You can do this by putting an inline conduit-piston-block-airgap-sensor-conduit setup. just set up a blocker so it is controlled using your input signal, so that one cycle after the input signal is sent, the blocker has broken the link to the output, and won't reset until the input turns off.įinally, you'll likely run into situations where you want to delay an input signal by one or maybe two cycles. very handy for certain things such as laser control, or making sure a piston only activates for one cycle. You can also get other useful machinery such as pulse-generators that allow only one cycle of signal to pass through a conduit no matter how long the input signal stays on.

You can make an "and" gate using a conduit attached to a piston, although most implementations expect at least one of the signals to be either two cycles long, or occuring one cycle before the otherĬombine these with conveyor-belt clocks, and you can do just about anything. Put multiple sensors on one and you'll see what i mean.
